
There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.Ĭultural Buildings are structures that provide happiness. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. Goods Buildings have similar mechanics to those of production buildings. If you need a specific Good you can trade with other players.

Goods can also be used to negotiate provinces, and negotiating in Guild Expedition turns and Guild battlegrounds. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires. Production buildings vary widely in size and in building cost. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings are important buildings that produce supplies, a primary resource. It is very important as it provides the basic condition in the game, the people and the income. Residential Building is the primary building that provide an amount of population and some coins in a certain amount of time. It is the only building that cannot be sold and also the only building that changes its appearance when advancing through the ages. All buildings except decorations and some special buildings have to be connected to the Town Hall via roads. The Town Hall is the main building of the town.
