

And while Blizzard's classic offers charm up the wazoo, everything about the Nickelodeon game is kind of. TLV places a much heavier emphasis on puzzle solving and precise execution across very carefully crafted levels, whereas ARM is a much looser experience overall with long levels, an emphasis mostly on combat, and extremely simplistic puzzle-solving. They may appear very similar at a superficial level, but in reality they play almost nothing alike. But the more I played this game the more I felt like this wasn't painting a truly accurate picture of the two experiences. Both games also let you switch between the different characters with the press of a button in order to take advantage of each one's unique skillset. It seemed logical enough to me both games task you with herding three squatty rascals through a gauntlet of obstacles and hazards, evading or killing numerous enemies, and solving a number of puzzles in order to progress. The first draft of my Aaahh!!! Real Monsters review was more-or-less one long comparison to Blizzard's classic video game The Lost Vikings.

I guess it speaks volumes about the quality of their library of games.

Three Nick games in a row? Another coincidence, and something I didn't even notice until I was doing final revisions at the end here.
